Santa Clara, CA, August 21st, 2024, Chainwire

The Ultimate Guide to BANANA: How This TON Game Hit 5 Million Users in Just 3 Weeks

Discover the incredible success story of BANANA, the idle TON game that has taken the gaming world by storm, reaching a whopping 5 million users in less than three weeks. This milestone solidifies BANANA’s position as one of the fastest-growing TON games and underscores the vast potential of the TON blockchain for engaging users.

Powered by CARV, a top-tier modular data layer for gaming and AI, BANANA’s journey to success began with a bang, attracting 1 million users within just 72 hours of its launch. Currently, BANANA boasts over 1 million daily active users, 1.4 million connected social accounts, and has seen 45 million in-game tasks completed.

In the world of BANANA, players immerse themselves in a realm where they collect a diverse range of Bananas, each possessing unique attributes and levels of rarity. Players earn points (PEELs) by clicking on Bananas, and can trade these virtual fruits for various rewards, including points and USDT (up to 500 USDT), ensuring continuous engagement.

At the core of BANANA’s allure lies the CARV Protocol, a groundbreaking data layer that grants users unparalleled data sovereignty. Players have the ability to own, control, and monetize their in-game data, enabling them to directly participate in the value generated by their engagement.

“We’re not only celebrating the game’s growth today – we’re ushering in a new data era and empowering the future of data in gaming and AI,” said CARV CGO Leo Li. “Reaching 5 million users validates the effectiveness of incentive-aligned games on TON. We are dedicated to creating a fair, transparent data ecosystem that benefits both partners and gamers, and we are excited to explore further developments in this direction.”

The success of BANANA is part of a larger trend within the TON ecosystem. Other games like Hamster Kombat and Notcoin have also attracted millions of users on the popular chat platform Telegram, demonstrating the potential of the TON blockchain for the widespread adoption of decentralized applications.

“The rise of games like BANANA showcases the immense potential when you merge Telegram’s vast user base with incentive-aligned gameplay,” explained Li. “With half of Telegram’s 950 million users engaging with mini-apps monthly, we are just scratching the surface of what is achievable.”

As part of its dedication to fostering growth within TON and leveraging its team’s expertise in user engagement and data management, CARV is open to collaborations with other innovative TON-based projects and is expanding its involvement in first-party game development.

“The success of BANANA marks just the beginning – we are thrilled to continue pushing the boundaries of merging engaging gameplay with user-centric data. Stay tuned for more exciting updates.”

To start playing BANANA and earning rewards, visit Twitter (X) or Telegram.

About CARV

The CARV Protocol is a modular data layer that facilitates data exchange and value distribution within the gaming and AI sectors. It covers all aspects of data flow processes, including verification, authentication, storage, processing, training, and distribution. With CARV Protocol, every individual can now own, control, verify, and monetize their data, revolutionizing the utilization and sharing of data by ensuring privacy, ownership, and control are in the hands of individuals, leading the way to a future where data generates value for all. Join the vibrant community on Twitter (X), Discord, and Telegram.

ContactCOOVictor Yuvito@carv.io

This article was originally published on Chainwire

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