Revolutionizing Casual Gaming with Circle of Games Launch in MENA Region

Dubai, UAE, December 14th, 2024,

Circle of Games (COG), the leading global multi-gaming platform backed by Nazara, has made its grand entrance into the MENA region with a spectacular launch event at the prestigious Global Game Show held at the Grand Hyatt Exhibition Centre in Dubai. This momentous occasion signifies COG’s dedication to transforming the casual gaming landscape and bridging the divide between Web2 gamers and the cutting-edge Web3 technology.

Embracing Web3 Innovation

The launch event attracted a diverse audience of industry pioneers, gamers, and Web3 enthusiasts, with Yat Siu, Chairman of Animoca Brands, gracing the occasion as the esteemed chief guest. Siu’s keynote address lauded COG’s pioneering integration of casual gaming with blockchain technology, positioning the platform as a frontrunner in the Web3 gaming realm.

The event showcased COG’s impressive lineup of games, featuring globally beloved titles such as Ludo, Fruit Slash, Bubble Shooter, Chess, and 8-Ball Pool. With six games already live and a bold roadmap to exceed ten titles by Q1 2025, COG is poised to emerge as the go-to destination for casual gamers worldwide.

Vision and Strategic Expansion

The launch highlighted COG’s strategic partnerships with major global corporations and key allies, granting access to a user base of over 500 million individuals spanning across 50+ countries. These collaborations bolster COG’s competitive advantage, propelling its growth trajectory and laying a strong foundation for sustained success.

  • Live demonstrations showcased COG’s state-of-the-art features, including seamless user experiences, multi-chain integrations, and captivating game mechanics.
  • With over 500,000 registered users to date and ambitious targets to reach 25 million users by the end of 2025 and 100 million users by the end of 2027 globally, COG is reshaping the future of casual gaming in the Web3 era.

“Today marks a significant milestone for Circle of Games as we expand into the MENA region. With our robust ecosystem, strategic partnerships, and an experienced team, we are committed to delivering an unparalleled gaming experience for users worldwide,” said Rabilal Thapa, CEO/Co-Founder of Circle of Games, during the event.

Future Plans in the MENA Region

Circle of Games, funded by Nazara, has outlined an ambitious regional expansion strategy, with launches scheduled for the UAE in Q4 2024, followed by Saudi Arabia, Kuwait, and Bahrain in Q1 2025, and Turkey, Egypt, and Morocco in Q2 2025. With projections to achieve 7.5 million users by 2025, 18 million by 2026, and 25 million by 2027, COG is poised to dominate the Web3 gaming landscape in the region.

About Circle of Games

Circle of Games is a groundbreaking multi-gaming platform funded by Nazara, merging casual gaming with Web3 technology. Developed by industry veterans from renowned companies like Zynga, PlaySimple, MPL, and Junglee Games, the platform boasts a dynamic and ever-expanding library of games. By offering universal appeal and seamless user experiences, Circle of Games is setting a new standard for gaming innovation.

For more information, users can visit www.circleofgames.com or follow Circle of Games on Telegram and Twitter.

Contact

Rabilal Thapa

Circle of Games

rabilal@circleofgames.com

This article was originally published on Chainwire

Analysis

The launch of Circle of Games in the MENA region signifies a significant shift in the gaming industry, where traditional casual gaming meets the innovative Web3 technology. With a focus on strategic partnerships, user experience, and ambitious growth targets, COG aims to revolutionize the casual gaming landscape.

Key takeaways from the launch event and COG’s future plans include:

  • Strategic collaborations with global corporations and partners to access a vast user base, enhancing COG’s competitive edge.
  • Demonstrations of state-of-the-art features such as seamless user experiences and engaging game mechanics, showcasing COG’s commitment to innovation.
  • An ambitious roadmap to expand into multiple countries in the MENA region, with projections to reach millions of users by 2027.
  • A focus on merging casual gaming with Web3 technology, offering a dynamic library of games that appeal to a broad audience.

For consumers, the emergence of COG presents an opportunity to engage with cutting-edge gaming experiences that combine entertainment with the latest technological advancements. As COG continues to grow and expand its reach, users can expect a new era of gaming that transcends traditional boundaries and sets a new standard for interactive entertainment.

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